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PROBLEM SOLVING, ABSTRACTION AND DESIGN USING C++


FRIEDMAN FRANK L. KOFFMAN ELLIOT B.

wydawnictwo: ADDISON-WESLEY , rok wydania 2000, wydanie III

cena netto: 254.00 Twoja cena  241,30 zł + 5% vat - dodaj do koszyka

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Problem Solving, Abstraction, Design Using

This revision of the classic Problem Solving, Abstraction, and Design Using C++ presents, and then reinforces, the basic principles of software engineering and object-oriented programming while introducing the C++ programming language. One of the hallmarks of this book is the focus on program design. Professors Frank Friedman and Elliot Koffman present a Software Development Method in Chapter 1 that is revisited in the Case Studies throughout the book.

This book carefully presents object-oriented programming by balancing it with procedural programming so the reader does not overlook the fundamentals of algorithm organization and design. Object-oriented concepts are presented through an overview in Chapter 1 and then demonstrated with the use of the standard string and iostream classes and a user-defined money class throughout the early chapters. Chapter 10 shows how to write your own classes and Chapter 11 shows how to write template classes. The presentation of classes is flexible and writing classes can be covered earlier if desired.

Other Highlights:

Conforms to ANSI/ISO C++ standards, including new material on the Standard Library

Makes use of proven pedagogical features including end-of section self-check exercises and programming exercises, extensive examples, robust case studies, clearly marked program style displays and syntax displays, in-depth chapter reviews, and detailed syntax and run-time error discussions in each chapter

Utilizes a dynamic two-color design to highlight important material

Includes interviews with leading computer scientists to show the significance of the material in the real-world

Contains new appendices covering Visual C++, C++ Builder, and the standard container classes and iterators

822 pages

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